The creation of a Stanley Kubrick’s exhibition brought us the challenge of presenting contents that are full of signs, without resignifying or reinterpreting it, but reinforcing its ideas. Along with the crew of MIS (Image and Sound Museum), we conceived a narrative and immersive scenography that could translate the director`s universe.
Starting from Kubrick's films aesthetics, that had the photography and the art direction really highlighted, almost expressionists, along with its dense narrat...
Read more
The creation of a Stanley Kubrick’s exhibition brought us the challenge of presenting contents that are full of signs, without resignifying or reinterpreting it, but reinforcing its ideas. Along with the crew of MIS (Image and Sound Museum), we conceived a narrative and immersive scenography that could translate the director`s universe.
Starting from Kubrick's films aesthetics, that had the photography and the art direction really highlighted, almost expressionists, along with its dense narratives, we identified a constant tension on his films, that we used as a conceptual begging for the project: proposing to the visitor a dense, tense and immersive experience on Kubrick`s universe.
So, based on an idea of a “dark ride” the visitor is invited to get into a room to another, passing thought dark transition spaces that prepare him to each new incoming surprise.
Each room was designed in a way to reproduce the essence of each film. The design of the rooms was based on three guidelines: identification of the sensations and emotions caused by them, for example, the enclosure in “Paths of Glory” and “The Shining” rooms, or the embarassment of “Eyes Wide Shut”; the materiality based on the color palette, textures, lighting and scene composition, exemplified by the painting textures and symmetry in “Barry Lyndon`s”, the multi-information and vibrant colors from “Clockwork Orange” or The sensual and delicate pink lace walls in “Lolita`s; and finally,the photography and camera movements, exemplified in “2001: Space odyssey” where a blinking light wall gives the sensation of constant movement, as if we were in orbit.
The Sound design had, as well, an important role to the creation of ambience to these immersive spaces. Pieces of the film’s soundtracks complete the experience of the visitor-actor.
Commissioned by: MIS - Museu de Imagem e do Som
Idealization of the Exhibition and Executive Production: MIS - Museu de Imagem e do Som
Format: Exhibition
Job description: Set design, lighting design and set-up coordination
Author: Atelier Marko Brajovic + Carmela Rocha
Creative Director: Marko Brajovic
Project Director: Bruno Bezerra
Project Coordinador: Fernanda Zanetti
Assistant Architect: Rebecca Grinspum
Sound fine-tuning: Rodrigo Berg